Post by Creed Valentine on Jan 16, 2014 7:04:39 GMT
Power Rules
Do not over use any powers this can lead to more limits on powers! (this is such as using your powers continuously. Treat this as somewhat real life.)
Use your powers to the level they are do not have level one telekinesis, and rp as if you have level three.
Post/Exp Grid: Kratoss/Hydro
Post = 0 – The user may have up to two powers, or they may have one level two power.
Post = 500 – The user may now either gain another power or level up one of their previous powers.
Post = 1300 – The user may either gain a fourth power or Level up one of their previous powers.
Post/Exp Grid: Kreatins
Post = 30 – The user may now have up to one power.
Post = 750 – The user may now have their second power, or level up one of their previous powers.
Post = 1500 – The user may now have their third power, or level up one of their pervious powers
Powers
Telekinesis: This gives the user the ability to levitate an object off the ground for. However they can only hold it for so long.
Lvl 1 – The user can only lift small objects, this would be like a full metal trashcan, or a mail drop off box.
Lvl 2 – The user can now lift mid-sized objects like a car.
Lvl 3 – The user can not lift heavy objects such as a semi, or bus.
Time Manipulation: This gives the user the ability to slowdown time, or reverse time. (There is no fast forward because that would make this ability to over powered even with the cool down times.)
Cool Down: It has a one post cool down.
Lvl 1 – This allows the user to control a small amount of time like five, or so seconds.
Lvl 2 – This allows the user to control time for a little longer like about fifteen seconds or so.
Elementlist: This allows the user to control one of the four elements (Earth, Wind, Fire, or Water). (You may also instead of leveling up this power you man choose another element.)
Lvl 1 – The user can control up to one of the four elements. They are limited to small amounts of use however, and the element has to be present in the surroundings for them to be able to use it. (So if you use fire you must have a fire burning somewhere around you, or have I lighter handy.)
Lvl 2 – The user may now bend the element out of thin air.
Body Manipulation: This allows the user to take limbs off of a dead corpse, and use as their own. (having this ability does not give you the ability to fully heal yourself from cuts, and you must have other limbs around to be able to replace the ones you’ve lost.
Regeneration: This is the ability to heal yourself from cuts, and other wounds. (However you must have both Body Manipulation, and Regeneration level one to fully grow back limbs. Also healing time depends on the wound created it is not instant.)
Lvl 1 – The user can heal cuts and small wounds with no problems.
Lvl 2 – The user can now heal some major wounds. However there are limits to how often this can be used.
Animal Magnetism: This allows the user to communicate with animals. This also allows the user to have a familiar, but only one at a time. (The user may however change familiars before any RP, but may not change during the RP.)
Rage: This allows the user to go into a rush of anger which will turn them into basically a hulk like figure for a short amount of time.
Cool Down: This will turn you into the hulk like being for the main post and your next, then will have a two post cool down.
Reaper: (This is limited to Kratoss, or a Kratoss Kreatin) This is a special ability that only that of Kratoss blood can wield. It allows the user to bring back the dead in small packs no larger than five at a time.
Lvl 2 – This allows the user to bring back the dead or drain the dead of the remaining life juices to heal minor wounds.
Do not over use any powers this can lead to more limits on powers! (this is such as using your powers continuously. Treat this as somewhat real life.)
Use your powers to the level they are do not have level one telekinesis, and rp as if you have level three.
Post/Exp Grid: Kratoss/Hydro
Post = 0 – The user may have up to two powers, or they may have one level two power.
Post = 500 – The user may now either gain another power or level up one of their previous powers.
Post = 1300 – The user may either gain a fourth power or Level up one of their previous powers.
Post/Exp Grid: Kreatins
Post = 30 – The user may now have up to one power.
Post = 750 – The user may now have their second power, or level up one of their previous powers.
Post = 1500 – The user may now have their third power, or level up one of their pervious powers
Powers
Telekinesis: This gives the user the ability to levitate an object off the ground for. However they can only hold it for so long.
Lvl 1 – The user can only lift small objects, this would be like a full metal trashcan, or a mail drop off box.
Lvl 2 – The user can now lift mid-sized objects like a car.
Lvl 3 – The user can not lift heavy objects such as a semi, or bus.
Time Manipulation: This gives the user the ability to slowdown time, or reverse time. (There is no fast forward because that would make this ability to over powered even with the cool down times.)
Cool Down: It has a one post cool down.
Lvl 1 – This allows the user to control a small amount of time like five, or so seconds.
Lvl 2 – This allows the user to control time for a little longer like about fifteen seconds or so.
Elementlist: This allows the user to control one of the four elements (Earth, Wind, Fire, or Water). (You may also instead of leveling up this power you man choose another element.)
Lvl 1 – The user can control up to one of the four elements. They are limited to small amounts of use however, and the element has to be present in the surroundings for them to be able to use it. (So if you use fire you must have a fire burning somewhere around you, or have I lighter handy.)
Lvl 2 – The user may now bend the element out of thin air.
Body Manipulation: This allows the user to take limbs off of a dead corpse, and use as their own. (having this ability does not give you the ability to fully heal yourself from cuts, and you must have other limbs around to be able to replace the ones you’ve lost.
Regeneration: This is the ability to heal yourself from cuts, and other wounds. (However you must have both Body Manipulation, and Regeneration level one to fully grow back limbs. Also healing time depends on the wound created it is not instant.)
Lvl 1 – The user can heal cuts and small wounds with no problems.
Lvl 2 – The user can now heal some major wounds. However there are limits to how often this can be used.
Animal Magnetism: This allows the user to communicate with animals. This also allows the user to have a familiar, but only one at a time. (The user may however change familiars before any RP, but may not change during the RP.)
Rage: This allows the user to go into a rush of anger which will turn them into basically a hulk like figure for a short amount of time.
Cool Down: This will turn you into the hulk like being for the main post and your next, then will have a two post cool down.
Reaper: (This is limited to Kratoss, or a Kratoss Kreatin) This is a special ability that only that of Kratoss blood can wield. It allows the user to bring back the dead in small packs no larger than five at a time.
Lvl 2 – This allows the user to bring back the dead or drain the dead of the remaining life juices to heal minor wounds.